January 27th

7 conferences for game developers

International speakers

Networking

STREAMS

SPEAKERS

PARTICIPANTS

About the Conference

GameDev Conference Lviv 2018 – a large-scale conference for game developers which will be held in Lviv. The event will bring together around 50 speakers and more than 450 participants from all over Ukraine and will combine 7 streams during one day.

The subject of the reports will cover all stages of creating games – starting with the idea and ending with the entrance to global markets. You will have an opportunity to hear success stories, useful tips and life-hacks from the developers, learn how to create your own studio, which game mechanics and marketing strategies are the best to use, how to design good graphics and high-quality sound for a game.

Streams

A stream for the owners of GameDev-studios as well as marketers and producers. Learn how cyberspace made a revolution in the gaming industry and how to benefit from it. We will talk also about investments, gaming industry trends and bright successes of the compatriots. How to create a studio and how to manage it. Ideal team for the project and where to find or bring up personnel for the industry.

Some topics require a more detailed discussion than it is possible during a half-hour report. This is a stream of the workshops, where you can learn something new on the spot.

Everything about what simplify a life of game developers and allows you not to spend years on C++. And this is not only Unity. How to create game applications with AR/VR technologies and how to keep up with it. What technologies are better to choose.

Level design, creating of characters, music, stories. Creativity in the process of creating the game in its highest manifestation.

Stream for indie developers. Is it possible to create a significant project on your own in the modern world, which themes are relevant indie developers, indie-lifestyles, success stories of those who went ahead and a lot of interesting. Game Art.

 

Yoda Game Award

Yoda Game Award is a competition for game developers that will start on the eve of Lviv GameDev Conference 2018 and finish directly at the conference where the best games of 2017 in two main categories will be chosen:

🏆Best Studio Game 2017 / The Best game
🏆Best Indie Game 2017 / The Best Indie Game

And in three additional:
🎖 Best Art 2017 / The Best Visual Art
🏅 Best Game Design 2017 / The Best Game Design
🥇 Audience Award / The Audience Choice

Conference Exhibition Area
The exhibition area is a place where you can present your own developments in the field of gaming industry (results, technologies, games and products that are useful for the developers etc.), and for the participants who can try all this just here!

Speakers

 Ressa Schwarzwald_logo2

Ressa Schwarzwald
Audio Producer
TinyBuild

турський_logo+

Viktor Turskyi
CTO
WebbyLab

 Радовіченко2_logo

Alex Radovichenko
COO
Raccoon.world

Dziuba_2_logo

Alexander Dzyuba
Founder & CEO
Sense.Vision

Сабіров_n_logo 

Vasiliy Sabirov
Lead Analyst
Devtodev

Шаповалов_logo

  Alex Shapovalov
ART Director
IDA Games

урсатійNICK+

Mykola Ursatij
Game Developer
Dragons Games

якубовичWOLOD+

Volodymyr Jakubovich
Game Developer
Dragons Games

Bezn1 

 Basil Braga
Founder
Game Factory Conference

Безуглий 

Maksym Bezugly
Founder
Attracti VF

shostak_logo 

Stas Shostak
Indie games developer
Stas Shostak

Plotnikov_logo

Vlad Plotnikov
CEO/Music Composer/Producer
VP Production

Горошкін_logo-1

Roman Goroshkin
PR&Event Manager CEE, CIS & Russia
Epic Games

Semen_Frish_logo

Semen Frish
VR Engineer
SoftServe R&D

Potapenko-1

Oleksandr Potapenko
Producer
Pinokl

Олена_Бугакова_logo

Elena Bugakova
co-founder
arpu.guru

Moroz_logo++

Vitaliy Moroz
Project Lead
Easy Team [Stark Games]

Egor_Vasiliev_soft

Egor Vasilyev
Producer
SofServe (ex Game Insight, Nexters)

maks_logo

Maxim Kopylov
Аrt director
Murka

Skakyn

Nikolay Skakun
Developer
IzHard

Miodov_logo

Alexey Miodov
managing editor
Inlingo Game Localization Studio

Tickets

Last Chance

Last 2 weeks
1400/UAH
Unavailable

Conference feedback

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Partners

Сommunication partner

Львів

Lviv


January 27, 2018

Arena Lviv

Our team

Rostyslav Chaika

Rostyslav Chaika

Head of the organizing committee


email: rchayka@gmail.com
fb: rostyslav.chayka
in: rchayka

Oleg Mykhailyshyn

Oleg Mykhailyshyn

producer


email:omykhailyshyn@startup.lviv.ua
fb: oleg
tel: +38 (093) 705 20 81

Adelina Bogomaz

Adelina Bogomaz

producer


email:abogomaz@startup.lviv.ua
fb: adelina
tel: (096) 46-95-941

Nazar Moroz

Nazar Moroz

marketing specialist


email: nazar@startup.lviv.ua
fb: nazar
tel: (063) 30-08-167

Organizer

Lemberg Tech Business School was transformed from Lviv Startup Club – an organization that had been hosting successful conferences during seven years: Lviv Mobile Development Day, GameDev Conference, Lviv PM Day, Lviv Freelance Forum and Lviv Outsourcing Forum.

Ressa Schwarzwald2      Ressa Schwarzwald
Audio Producer
TinyBuild

Audio producer, in the industry since 2009. She has voiced over 60 game projects. She composes moving music, produces sounds, creates magic. She actively studies sound drama and its relations with other aspects of development. She has been working in Aterdux Entertainment team. She also has been working on such projects as Legends of Eisenwald, Message Quest, Snail Bob 2 (iOS), Divide by Sheep, Ancient planet.
Topic: "What has been eavesdropped from the game-sound engineers: a thousand and one story"
Abstracts of the report: Where the game composers and sound designers take their inspiration, why soundtracks become cult, how they get from the cinema and music industry to the game, why should we use the unicorn's wool and holy water during sound recording. Anecdotes, horror stories, drama!

Ressa Schwarzwald2      Ressa Schwarzwald
Audio Producer
TinyBuild

Audio producer, in the industry since 2009. She has voiced over 60 game projects. She composes moving music, produces sounds, creates magic. She actively studies sound drama and its relations with other aspects of development. She has been working in Aterdux Entertainment team. She also has been working on such projects as Legends of Eisenwald, Message Quest, Snail Bob 2 (iOS), Divide by Sheep, Ancient planet.
Topic: "What has been eavesdropped from the game-sound engineers: a thousand and one story"
Abstracts of the report: Where the game composers and sound designers take their inspiration, why soundtracks become cult, how they get from the cinema and music industry to the game, why should we use the unicorn's wool and holy water during sound recording. Anecdotes, horror stories, drama!

турський+Viktor Turskyi
CTO
WebbyLab

Co-founder of WebbyLab company. More than 12 years of experience in software development. Active member of Perl and JavaScript community. Regular speaker at different conferences. Experience in the field Front-end, Backend, information security, distributed computing, artificial intelligence.
Topic: "How to (and why) build a VR application with ReactVR?"
Abstracts of the report:  Abstracts of the report: John Carmack: "Using React (JavaScript) has turned out to be a bigger win for VR app development than I expected -- UI dev is several x faster than Unity." Do you want to know how it works?

турський+Viktor Turskyi
CTO
WebbyLab

Co-founder of WebbyLab company. More than 12 years of experience in software development. Active member of Perl and JavaScript community. Regular speaker at different conferences. Experience in the field Front-end, Backend, information security, distributed computing, artificial intelligence.
Topic: "How to (and why) build a VR application with ReactVR?"
Abstracts of the report:  Abstracts of the report: John Carmack: "Using React (JavaScript) has turned out to be a bigger win for VR app development than I expected -- UI dev is several x faster than Unity." Do you want to know how it works?

Радовіченко2   Alex Radovichenko
COO
Raccoon.world

20 times he changed his places of residence, studying at 4 schools helped him to become flexible and adapt quickly to the changing environment. More than a year of work with a virtual reality topic. In his activity he adores to apply the principles of one area to other, that at first glance have nothing to do in common. A man: 1) unclear who -> support - done 2) support -> developer - done 3) developer -> startup manager - done 4) startup -> business - in progress 5) business ->? Integration of games to the developments: Raccoon.world: NFS series; Inside; CS 1.6; Civilization; World of Warplanes; Red Alert 2.
Topic: "How to (and why) build a VR application with ReactVR?"
Abstracts of the report: A discussion will be on the figures of business, statistics as an independent tool of marketing. A lot of examples from our own projects and developments of our friends' in the area.

 

Радовіченко2   Alex Radovichenko
COO
Raccoon.world

20 times he changed his places of residence, studying at 4 schools helped him to become flexible and adapt quickly to the changing environment. More than a year of work with a virtual reality topic. In his activity he adores to apply the principles of one area to other, that at first glance have nothing to do in common. A man: 1) unclear who -> support - done 2) support -> developer - done 3) developer -> startup manager - done 4) startup -> business - in progress 5) business ->? Integration of games to the developments: Raccoon.world: NFS series; Inside; CS 1.6; Civilization; World of Warplanes; Red Alert 2.
Topic: "How to (and why) build a VR application with ReactVR?"
Abstracts of the report: A discussion will be on the figures of business, statistics as an independent tool of marketing. A lot of examples from our own projects and developments of our friends' in the area.

 

Dziuba_preview2Alexander Dzyuba
Founder & CEO
Sense.Vision

He created the first profile research company in the CIS. The company holds playtests all around the world, 3/4 of projects outside of Ukraine. The highest world quality standards, innovative methodologies. More than 3.5 years of playtests, more than 600 projects. Frequent speaker at the gameDev conferences. Client-oriented perfectionist and workaholic.
Topic: "One of the best VR games in the world: how we did it together."
Abstracts of the report: Olexander Dzyuba and Roman Martyniuk from AppMania. How a playlist helped us to appear in a list of the top-stores

Dziuba_preview2Alexander Dzyuba
Founder & CEO
Sense.Vision

He created the first profile research company in the CIS. The company holds playtests all around the world, 3/4 of projects outside of Ukraine. The highest world quality standards, innovative methodologies. More than 3.5 years of playtests, more than 600 projects. Frequent speaker at the gameDev conferences. Client-oriented perfectionist and workaholic.
Topic: "One of the best VR games in the world: how we did it together."
Abstracts of the report: Olexander Dzyuba and Roman Martyniuk from AppMania. How a playlist helped us to appear in a list of the top-stores

Сабіров_n Vasiliy Sabirov
Lead Analyst
Devtodev

I'm Vasiliy Sabirov and I'm a Lead Analyst at devtodev. I worked in Xsolla, Tanki Online companies, where I explored the game analytics in details. Now I work in devtodev, we develop the analytic platform for game developers, and I personally help more than 30 projects to improve their metrics. Glad to share my thoughts and 7+ years of game analytics experience with you.
 Topic: "Every game can perform better (about analytics in game development)"
Abstracts of the report: Analytics can find the weak points of a project and the points of its growth. There's a determined algorithm of game analysis, how to understand it better and to create the ideas of improving the game: from basic metrics to the advanced methods. I will explain how does it work and how can you make your game better using analytics.

 

Сабіров_n Vasiliy Sabirov
Lead Analyst
Devtodev

I'm Vasiliy Sabirov and I'm a Lead Analyst at devtodev. I worked in Xsolla, Tanki Online companies, where I explored the game analytics in details. Now I work in devtodev, we develop the analytic platform for game developers, and I personally help more than 30 projects to improve their metrics. Glad to share my thoughts and 7+ years of game analytics experience with you.
 Topic: "Every game can perform better (about analytics in game development)"
Abstracts of the report: Analytics can find the weak points of a project and the points of its growth. There's a determined algorithm of game analysis, how to understand it better and to create the ideas of improving the game: from basic metrics to the advanced methods. I will explain how does it work and how can you make your game better using analytics.

 

Шаповалов+  Alex Shapovalov
ART Director
IDA Games

6 years in game industry. work on such projects as World of Tanks, Survarium, Nuclear Union, OUTscape, Walking Deads and others.
Topic: Texturing and its optimization based on the UE4

 

Шаповалов+  Alex Shapovalov
ART Director
IDA Games

6 years in game industry. work on such projects as World of Tanks, Survarium, Nuclear Union, OUTscape, Walking Deads and others.
Topic: Texturing and its optimization based on the UE4

 

урсатійNICK+Mykola Ursatij
Game Developer
Dragons Games

Founder of Dragon's Games studio, co-author of all projects. He has experience in understanding of game genres, mechanics, game design, level design, writing scripts and graphics, etc. At leisure he creates comics, has more than one year experience in the gaming industry that has given him a boost to found his own studio. He worked in several teams, starting as a graphic designer, producer and game designer. He has 13 year experience in graphic and game design. Mykola Ursatij and Volodymyr Jakubovych are the main producers and scriptwriters of "Mad Nords" game. He is an ideologist of "Dragons Games" and "Mad Nords".

 Topic: "Level Design: The Sectrets & Pitfalls"
Abstracts of the report: Level design - how to start? Catchy features. Three "heads" of a good level: atmosphere, planning, navigation.

урсатійNICK+Mykola Ursatij
Game Developer
Dragons Games

Founder of Dragon's Games studio, co-author of all projects. He has experience in understanding of game genres, mechanics, game design, level design, writing scripts and graphics, etc. At leisure he creates comics, has more than one year experience in the gaming industry that has given him a boost to found his own studio. He worked in several teams, starting as a graphic designer, producer and game designer. He has 13 year experience in graphic and game design. Mykola Ursatij and Volodymyr Jakubovych are the main producers and scriptwriters of "Mad Nords" game. He is an ideologist of "Dragons Games" and "Mad Nords".

 Topic: "Level Design: The Sectrets & Pitfalls"
Abstracts of the report: Level design - how to start? Catchy features. Three "heads" of a good level: atmosphere, planning, navigation.

якубовичWOLOD+Volodymyr Jakubovich
Game Developer
Dragons Games

Volodymyr Jakubovych has been working in "Dragons Games" team since 2014. He has riched a success in a great number of his own projects, such as Night Strike Infiltrators, It Needs Care, and participated in many jams (Construct 2030 Jam, Construct Deception Jam). Volodymyr is a professional in Construct 2 and gaming industry in general; now he is fond of pixel art and game development. He and Mykola work on the one of the most important projects "Dragon Games", "Mad Nords". "Dragons Games" - is a team with a large experience. 

 Topic: "Level Design: The Sectrets & Pitfalls"
Abstracts of the report: Level design - how to start? Catchy features. Three "heads" of a good level: atmosphere, planning, navigation.

якубовичWOLOD+Volodymyr Jakubovich
Game Developer
Dragons Games

Volodymyr Jakubovych has been working in "Dragons Games" team since 2014. He has riched a success in a great number of his own projects, such as Night Strike Infiltrators, It Needs Care, and participated in many jams (Construct 2030 Jam, Construct Deception Jam). Volodymyr is a professional in Construct 2 and gaming industry in general; now he is fond of pixel art and game development. He and Mykola work on the one of the most important projects "Dragon Games", "Mad Nords". "Dragons Games" - is a team with a large experience. 

 Topic: "Level Design: The Sectrets & Pitfalls"
Abstracts of the report: Level design - how to start? Catchy features. Three "heads" of a good level: atmosphere, planning, navigation.

Bez1 Basil Braga
Founder
Game Factory Conference

Game development evangelist with over 15 Years of diverse software development experience: * Lecturer and courses creator at Technical University of Moldova:"The base of Game Programming" and at ITStep Academy - "Game Development in Unreal Engine and the basics of Game Design " and "Learn To Make Games with Unity" * Founder of first game development conference in Moldova: "Game Factory Conference" * Organizer of Unity Certification Center in Moldova ( first in Central and East Europe).

Topic: "One Man Army?"
Abstracts of the report: How to start your first project and what you must avoid. How to grow Correctly.

Bez1 Basil Braga
Founder
Game Factory Conference

Game development evangelist with over 15 Years of diverse software development experience: * Lecturer and courses creator at Technical University of Moldova:"The base of Game Programming" and at ITStep Academy - "Game Development in Unreal Engine and the basics of Game Design " and "Learn To Make Games with Unity" * Founder of first game development conference in Moldova: "Game Factory Conference" * Organizer of Unity Certification Center in Moldova ( first in Central and East Europe).

Topic: "One Man Army?"
Abstracts of the report: How to start your first project and what you must avoid. How to grow Correctly.

Безуглий Maksym Bezugly
Founder
Attracti VF

 Architect of complex software systems. The last year I have developing automation system of game development management. Earlier I have created the most complete automation of quality management according to ISO 9001.Its goal is to apply the best practices of other fields to game development.

Topic: "Maximum automatisation of the processes in game development"
Abstracts of the report: How to organize effectively the repetitive processes and spend more time and efforts performing unique tasks that form a real value of game.

Безуглий Maksym Bezugly
Founder
Attracti VF

 Architect of complex software systems. The last year I have developing automation system of game development management. Earlier I have created the most complete automation of quality management according to ISO 9001.Its goal is to apply the best practices of other fields to game development.

Topic: "Maximum automatisation of the processes in game development"
Abstracts of the report: How to organize effectively the repetitive processes and spend more time and efforts performing unique tasks that form a real value of game.

shostak Stas Shostak
Indie games developer
Stas Shostak

Developer of Tribal Pass and JASEM: Just Another Shooter with Elevtronic Music. Fulltime indie developer for the last two years, and game programmer since 2009. I have experience of various mistakes, fails and financial disasters, so I like to share it with anyone who want to learn from them. Relatively famous for two articles: "Path of 1000 pitfalls" https://gdcuffs.com/post/1000-pitfalls-way/ and "On the bottom of gamedev" https://dtf.ru/11241-blog-na-dne-geymdeva

Topic: "Mistakes one can avoid"
Abstracts of the report: I'll tell about the mistakes I made at different stages of my games lifecycle – ideas, prototypes, development, early access, release, promotion and about alleged actions to avoid those mistakes.

shostak Stas Shostak
Indie games developer
Stas Shostak

Developer of Tribal Pass and JASEM: Just Another Shooter with Elevtronic Music. Fulltime indie developer for the last two years, and game programmer since 2009. I have experience of various mistakes, fails and financial disasters, so I like to share it with anyone who want to learn from them. Relatively famous for two articles: "Path of 1000 pitfalls" https://gdcuffs.com/post/1000-pitfalls-way/ and "On the bottom of gamedev" https://dtf.ru/11241-blog-na-dne-geymdeva

Topic: "Mistakes one can avoid"
Abstracts of the report: I'll tell about the mistakes I made at different stages of my games lifecycle – ideas, prototypes, development, early access, release, promotion and about alleged actions to avoid those mistakes.

Plotnikov Vlad Plotnikov
CEO/Music Composer/Producer
VP Production

My name is Vlad Plotnikov, I am composer, lead sound-designer and founder of VP Production. I have over seven years of experience in sound-industry. My studio “VP Production” produces sound-design for visual projects. Furthermore, we provide full-stack services: composing, creating of sound-effects, mixing, mastering, integration of audio-content and future maintenance of your project. We always introduce new technologies of sound creating.

Topic: "Outsource music & sound-design: an easy way to the successful result"
Abstracts of the report:  "This session will help you to understand the main advantages of the outsource sound-design as well as ways of using them correctly. You will get a knowledge about creating of an effective collaboration and the key episodes of sound system creation for your project. You will also get some hints on how you can simplify all the process and make it comfortable for all participants."

 

Plotnikov Vlad Plotnikov
CEO/Music Composer/Producer
VP Production

My name is Vlad Plotnikov, I am composer, lead sound-designer and founder of VP Production. I have over seven years of experience in sound-industry. My studio “VP Production” produces sound-design for visual projects. Furthermore, we provide full-stack services: composing, creating of sound-effects, mixing, mastering, integration of audio-content and future maintenance of your project. We always introduce new technologies of sound creating.

Topic: "Outsource music & sound-design: an easy way to the successful result"
Abstracts of the report:  "This session will help you to understand the main advantages of the outsource sound-design as well as ways of using them correctly. You will get a knowledge about creating of an effective collaboration and the key episodes of sound system creation for your project. You will also get some hints on how you can simplify all the process and make it comfortable for all participants."

 

Горощкін-1 Roman Goroshkin
PR&Event Manager CEE, CIS & Russia
Epic Games


Working with Epic Games since February 2017. From 2010 to 2017 was engaged in PR and marketing at ITLabz Agency, where he worked with such companies as NVIDIA, Unity Technologies, DevGAMM, White Nights Conference, Super Evil Megacorp and many others. Also known as the administrator of the closed Facebook community for professionals in the gaming industry "PR in GameDev”.
Topic: "Why your next project should be made with Unreal Engine 4?"
Abstracts of the report: "Many thinks, that Unreal Engine is suitable only for big PC projects only. That's definitely not true! Top grossing worldwide mobile games, Star Wars and Planet of the Apes movies, ads for Chevrolet? Yes, please! And many many more!"

Semen_Frish Semen Frish
VR Engineer
SoftServe R&D

I've developed my first game for ZX Spectrum console when I was 12 years old. I'm one of the first Ukrainian flash developers, keynote speaker and host of UAFPUG, speaker on FlashGAMM, Lviv GameDev, GameMixer and De:coded conferences, contributor to Gamasutra. I have been developing games for living since 2005. I've solely coded 31 games client part in about a year while managing a team of 6 people. I'm waiting for Virtual Reality era to come since 1997 VX-1 Helmet and Descent 2 game. Now it's a time of Virtual, Augmented and Mixed Reality and I'm working on XR R&D projects to make it happen faster. I've developed demos for Oculus Rift and Vive on PC, Google Cardboard on iOS and GearVR on Android with Unity C# and Unreal Engine C++ and worked on kind of AAA game for VR. I've got featured on Gamasutra's main page with Virtual Reality for Developers and Engineers post and got 92% upvotes in r/gamedev on reddit. Now I'm in R&D to support innovations and immersive tech.
Topic: "We ARe @ Exciting Times"
Abstracts of the report: "A year of digging on new or just new for me technologies supporting and interconnected with trending and hyping augmented reality."

Semen_Frish Semen Frish
VR Engineer
SoftServe R&D

I've developed my first game for ZX Spectrum console when I was 12 years old. I'm one of the first Ukrainian flash developers, keynote speaker and host of UAFPUG, speaker on FlashGAMM, Lviv GameDev, GameMixer and De:coded conferences, contributor to Gamasutra. I have been developing games for living since 2005. I've solely coded 31 games client part in about a year while managing a team of 6 people. I'm waiting for Virtual Reality era to come since 1997 VX-1 Helmet and Descent 2 game. Now it's a time of Virtual, Augmented and Mixed Reality and I'm working on XR R&D projects to make it happen faster. I've developed demos for Oculus Rift and Vive on PC, Google Cardboard on iOS and GearVR on Android with Unity C# and Unreal Engine C++ and worked on kind of AAA game for VR. I've got featured on Gamasutra's main page with Virtual Reality for Developers and Engineers post and got 92% upvotes in r/gamedev on reddit. Now I'm in R&D to support innovations and immersive tech.
Topic: "We ARe @ Exciting Times"
Abstracts of the report: "A year of digging on new or just new for me technologies supporting and interconnected with trending and hyping augmented reality."

Potapenko+ Oleksandr Potapenko
Producer
Pinokl

Cofounder of Pinokl Company. I develop, manage, produce games and create design for them. I developed social hits that totaled 17 million installations in social networks. Since 2014 I have been developing desktop games, Pinokl team has created the stealth action hit of 2015 - Party Hard

Topic: "Party Hard. Difficulties in developing of a sequel."
Abstracts of the report: When there are a good game and lots of ideas for its improvement - it's a great time to make a sequel. How to bypass the rake and do better something that was good before. We will talk about this.

Potapenko+ Oleksandr Potapenko
Producer
Pinokl

Cofounder of Pinokl Company. I develop, manage, produce games and create design for them. I developed social hits that totaled 17 million installations in social networks. Since 2014 I have been developing desktop games, Pinokl team has created the stealth action hit of 2015 - Party Hard

Topic: "Party Hard. Difficulties in developing of a sequel."
Abstracts of the report: When there are a good game and lots of ideas for its improvement - it's a great time to make a sequel. How to bypass the rake and do better something that was good before. We will talk about this.

ОленаElena Bugakova
co-founder
arpu.guru

Game-designer and project-manager with 10 years experience. Worked in Mail.ru, GameInsight. Now co-founder in game-designer's consulting service ARPU.GURU

Topic: "Game-design and reasoning - what are good and bad arguments and how to use them."
Abstracts of the report: Game-designer needs to win arguments - with his teammates, with his boss, with players. He needs to be convincing and don't offend other people. This workshop will provide game-designers with tools and techniques to succesfully do just that.

ОленаElena Bugakova
co-founder
arpu.guru

Game-designer and project-manager with 10 years experience. Worked in Mail.ru, GameInsight. Now co-founder in game-designer's consulting service ARPU.GURU

Topic: "Game-design and reasoning - what are good and bad arguments and how to use them."
Abstracts of the report: Game-designer needs to win arguments - with his teammates, with his boss, with players. He needs to be convincing and don't offend other people. This workshop will provide game-designers with tools and techniques to succesfully do just that.

Moroz+ Vitaliy Moroz
Project Lead
Easy Team [Stark Games]

More than 10 years I've been doing the game design, I've been a worked on several games in various genres, some of which are still in tops. I love the system approach and unobvious nuances

Topic: "Making "Family Age" - not so simple farm"
Abstracts of the report: I'll tell you how we did the project, from the idea to the release and why exactly with this featureset

Vasiluev_+Egor Vasilyev
Producer
SofServe (ex Game Insight, Nexters)

 Yegor has worked in the gaming industry since 2011. Since 2013 he has worked as a producer. He currently deals with products related to gamification working for SoftServe.
Topic: "How to launch games: from idea to release"
Abstracts of the report: Egor will tell about the search and analysis of the idea, about the stages of development, about the soft launch and preparation for a global release.

Vasiluev_+Egor Vasilyev
Producer
SofServe (ex Game Insight, Nexters)

 Yegor has worked in the gaming industry since 2011. Since 2013 he has worked as a producer. He currently deals with products related to gamification working for SoftServe.
Topic: "How to launch games: from idea to release"
Abstracts of the report: Egor will tell about the search and analysis of the idea, about the stages of development, about the soft launch and preparation for a global release.

 maks_kopulovMaxim Kopylov
Art director
Murka

 Maxim works in the games for mobile platform industry more than 6 years. He has experience of more than 10 years of Art Leadership practice and organization of art teams. All totaled 15 years of professional work with digital graphics and four effective years as an art director of The “Murka” Company.

Topic: "Dealing with artists: Speed, Quality and Stress"
Abstracts of the report: How to work with groups of artists, what difficulties can be encountered, which of them are systemic and which are not.

 maks_kopulovMaxim Kopylov
Art director
Murka

 Maxim works in the games for mobile platform industry more than 6 years. He has experience of more than 10 years of Art Leadership practice and organization of art teams. All totaled 15 years of professional work with digital graphics and four effective years as an art director of The “Murka” Company.

Topic: "Dealing with artists: Speed, Quality and Stress"
Abstracts of the report: How to work with groups of artists, what difficulties can be encountered, which of them are systemic and which are not.

 SkakynNikolay Skakun
Developer
IzHard

 Mykola has 4 years of game development experience. In addition to AR and VR, he is also a developer of black and white games OVIVO and coloristique.

Topic: "What kind of life might indie-developer have?"
Abstracts of the report: He will tell about pros and cons of indie life, tips for beginners and some stories from personal experience.

 SkakynNikolay Skakun
Developer
IzHard

 Mykola has 4 years of game development experience. In addition to AR and VR, he is also a developer of black and white games OVIVO and coloristique.

Topic: "What kind of life might indie-developer have?"
Abstracts of the report: He will tell about pros and cons of indie life, tips for beginners and some stories from personal experience.

Alexey_MiodovAlexey Miodov
managing editor
Inlingo Game Localization Studio

Oleksiy is engaged in video game localization for more than 8 years. Oleksiy has hundreds of projects under his bel: from small indie games to large AAA titles from the world's industry leaders.

Topic: "From ancient China into Post-Apocalypse: deep localization up to a new setting"
Abstracts of the report: How to make a game, that is based on the history of ancient China, understandable and interesting to someone other than the Chinese and Orientalists? We will show you a very original way of entering a new market with a new game and share with you our first-hand experience of internationalization and transformation of the game content.

Alexey_MiodovAlexey Miodov
managing editor
Inlingo Game Localization Studio

Oleksiy is engaged in video game localization for more than 8 years. Oleksiy has hundreds of projects under his bel: from small indie games to large AAA titles from the world's industry leaders.

Topic: "From ancient China into Post-Apocalypse: deep localization up to a new setting"
Abstracts of the report: How to make a game, that is based on the history of ancient China, understandable and interesting to someone other than the Chinese and Orientalists? We will show you a very original way of entering a new market with a new game and share with you our first-hand experience of internationalization and transformation of the game content.