Lead Technical Designer at CD PROJEKT RED
Matthew Steinke is Lead Technical Designer for CD PROJEKT RED’s ground-breaking game The Witcher 3: Wild Hunt. A 16-year veteran of the commercial games industry, Matthew previously worked at Ubisoft Toronto where he directed level design for the award winning Tom Clancy’s: Splinter Cell series. During his time at Midway Games he worked as a gameplay programmer on a number of of titles including Mortal Kombat, Stranglehold and PsiOps:The Mindgate Conspiracy. Heavily involved with Iowa State’s world-renowned Virtual Reality Application Centre, most of his time at university was spent in a CAVE — literally — prototyping virtual environments. His research hobbies extend across multiple fields including virtual reality, artificial intelligence, mobile development, music and interactive design. Throughout his life, Matthew has been heavily influenced by computers, games, comics and films. Working in the games industry has allowed Matthew to fulfill his lifelong dream of creating new technology in order to make science fiction fact.
Topic: Witchcraft: The Alchemy of a Crafting-Based Economy
The Witcher series of open-world role playing games have beautifully captured the spirit of Andrzej Sapkowski’s fantasy novels and immerse you in the journey of Geralt, the Witcher of Rivia. In The Witcher 3: Wild Hunt we were asked to take the game from its traditionally story-focused experience to a more realized role-playing game complete with crafting-based economy. The primary design challenge was to balance the living world experience by utilizing existing assets and bridging the gaps between legacy systems to create something completely new.
This talk is for designers and programmers who are looking for insight on RPG design and the mechanics used to craft the game economy for The Witcher 3: Wild Hunt. Attendees should be focused on gameplay and design with an interest in learning about overcoming some challenges they may experience.