Alexander Donchuk

Lead QA at 4A Games
AI testing in shooters: main points and hidden hazards

Game testing is an easy thing. This is just like to ride a burning bike. And you are burning. And everything is in hell. For almost 8 years of his professional career, Alexander learned how to set up hell, and he knows that where there is order - there is no place for chaos. In his speech, Alexander addresses the issues of testing artificial intelligence in shooters, and the main areas in which you should develop tests design and what problems you may have on this difficult path.