VASILY SHAMRAY, (Studio) Lead Designer, Gameloft
Тема доповіді: Crafting Game UI
I’m going to speak about decision-centric approach to Game UI / UX. I’m going to start from defining values applicable to players experience and game UI, proceed to UI development pipeline, tools and give a virtual example on how it works.
- Game Interface is not similar to the Machine / Tool Interface and can’t be measured with industrial design values.
- Game UI combines artistic values with interactivity, while aiming player’s experience. ‘form follows function’ is a suitable approach.
- Calling events happening in the game universe with decisions taken by players, gives option to formalize UI function.
- Game decisions model follows a set of math-like rules. There is an turn-key model to work with this decisions.
- Pipeline: form follows function = values -> decisions flow -> mindmap -> wireframe -> artistic objective -> fake screens -> playable prototype
Рівень доповіді: Середній